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Bison, was expanded upon, with the fighting tournament stripped away to replace it with an international investigative adventure that brings our characters together to go against a common enemy by the story’s eventual endpoint.Ī plot such as this was simply not possible within the original game, while character development as shown within the movie was similarly not possible before. This movie goes beyond what was ever capable or even desired within the original arcade and home console releases of Street Fighter II with a story far grander in scope and scale focused around the actions of multiple popular characters from the original game. Changes would be a necessity to create an enjoyable adaptation. How do you create a movie based on a video game without a story? Street Fighter technically has a barebones plot underpinning its action (defeating opponents in order to win the fighting championship), but that plot isn’t one that would lead to a compelling film that took advantage of the new medium. More than any piece of media within the series, before or since its release, it was perhaps the best at portraying what Street Fighter meant to many, a feeling which went beyond the action shown on screen. It was by watching Street Fighter II: The Animated Movie where I think I began to understand this deep connection that these most dedicated fans had for the series. There has to be more to it for someone to dedicate their life to it in such a manner. People would put thousands of hours into these titles, dedicated their careers to playing the game professionally. It was fine, I guess, but I was unable to play at a high level, and I was never able to understand the intrinsic appeal that helped the game connect with people on a much deeper level.
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Dipping into the series here and there since this time hasn’t changed that either, and in fact soured these early positive impressions not because I wasn’t having fun, but because I never felt a connection to the game or became invested enough to want to put in the time required to master its complexities. Admittedly this is not an ideal introduction to the series, but the game’s touch-based accessibility options ensured I had a decent introduction to the series and enjoyed my time with the game more than this unusual entry-point into the game (and indeed the genre) would suggest.įor all I enjoyed it, though, I still never came to embrace the series more broadly.
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I was similarly inspired in the past, playing the series for the very first time during the Nintendo 3DS’s launch thanks to a portable release of Super Street Fighter IV.
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Watching just a few minutes of gameplay makes it very easy to understand what you have to do and how to play, and though you probably won’t be very good the first time you pick up a controller, it helps to give you enough of a grounding into how Street Fighter works that you can at least give it a try. The core gameplay of the series as a 2D 1v1 fighter has remained remarkably unchanged ever since its late-80s debut. It’s easy to look at gameplay for Street Fighter and get a pretty good idea as to what to expect when you choose to pick up a controller and play it for the very first time. Welcome to r/StreetFighter, a subreddit dedicated to build the fighting game community, harbor a healthy competitive nature, and be welcoming to players and fans alike.Watching the Street Fighter II anime movie was perhaps the first time I truly understood what makes the series so beloved in the eyes of its most dedicated fans.